Rep  is a new magazine created in collaboration with the  Stanford d.school . It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable tec

Rep is a new magazine created in collaboration with the Stanford d.school. It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable technologies, and become better at understanding their own bias as designers and creators.


Creative Direction + Visual Design: Daniel Frumhoff

Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon


Published by the Stanford d.school
Available to order on Amazon

 In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative wa

In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative ways, and how you can become a designer of them, shaping the world around us.


Creative Direction + Visual Design: Daniel Frumhoff

Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon


Published by the Stanford d.school
Available to order on Amazon

Sena Kwon+Daniel Frumhoff_Rep Constella 3.jpg
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Sena Kwon+Daniel Frumhoff_Rep Constella 26.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 27.jpg
  Rep  is a new magazine created in collaboration with the  Stanford d.school . It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable tec
 In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative wa
Sena Kwon+Daniel Frumhoff_Rep Constella 3.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 4.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 6.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 7.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 8.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 9.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 10.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 11.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 12.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 13.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 14.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 15.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 16.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 17.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 18.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 19.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 20.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 21.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 22.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 23.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 24.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 25.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 26.jpg
Sena Kwon+Daniel Frumhoff_Rep Constella 27.jpg

Rep is a new magazine created in collaboration with the Stanford d.school. It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable technologies, and become better at understanding their own bias as designers and creators.


Creative Direction + Visual Design: Daniel Frumhoff

Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon


Published by the Stanford d.school
Available to order on Amazon

In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative ways, and how you can become a designer of them, shaping the world around us.


Creative Direction + Visual Design: Daniel Frumhoff

Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon


Published by the Stanford d.school
Available to order on Amazon

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