Rep is a new magazine created in collaboration with the Stanford d.school. It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable technologies, and become better at understanding their own bias as designers and creators.
Creative Direction + Visual Design: Daniel Frumhoff
Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon
Published by the Stanford d.school
Available to order on Amazon
In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative ways, and how you can become a designer of them, shaping the world around us.
Creative Direction + Visual Design: Daniel Frumhoff
Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon
Published by the Stanford d.school
Available to order on Amazon
Rep is a new magazine created in collaboration with the Stanford d.school. It’s aimed at helping young people and educators understand how emerging technologies work and how they can equip themselves to ask better questions, design equitable technologies, and become better at understanding their own bias as designers and creators.
Creative Direction + Visual Design: Daniel Frumhoff
Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon
Published by the Stanford d.school
Available to order on Amazon
In this third issue of Rep, readers enter the world of Constella, a world made up of algorithms and datasets that you get to design and shape! By playing this game, you’ll better understand how algorithms affect our lives in positive and negative ways, and how you can become a designer of them, shaping the world around us.
Creative Direction + Visual Design: Daniel Frumhoff
Gameboard Map, Location Cards, Spot Illustrations: Sena Kwon
Published by the Stanford d.school
Available to order on Amazon